Town: Kèr Tstewkov

Kèr Tstewkov

Kèr Tstewkov
Example Tauric architecture.
StateTauranian United Provinces
ProvenceÍhglopníhp Provence
Sub ProvenceShåvphÿhz Hold
RegionKhyiktmupija Woods
Founded1232
Community LeaderMayor Cä̂f̄̄sh Sër 'Vixen Dazzle' Ca̋mēkī Mä̂ Mä̂fér Wiegold Iwan
Area4 km2 (1 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation2078 m (6817 ft)
Average Yearly Precipitation176 cm/y (69 in/y)
Population1033
Population Density258 people per km2 (1033 people per mi2)
Town AuraMysticism
Naming
Native nameKèr Tstewkov
PronunciationTstew /kov/
Direct Translation[repetition] [success; profit]
Translation[Not Yet Translated]

Kèr Tstewkov (Tstew /kov/ [repetition] [success; profit]) is a subtropical Town located in Shåvphÿhz Hold, Íhglopníhp Provence, within the Tauranian United Provinces.

The name Kèr Tstewkov is derived from the Tauric language, as Kèr Tstewkov was founded by Cä̂f̄̄sh Sër 'Vixen Dazzle' Ca̋mēkī Mä̂ Mä̂fér Wiegold, who was culturaly Tauric.

Climate

Kèr Tstewkov has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 17°C (62°F). Kèr Tstewkov receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Kèr Tstewkov covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2078 m (6817 ft) above sea level.

Overview

Kèr Tstewkov was founded durring the early 13th century in spring of the year 1232, by Cä̂f̄̄sh Sër 'Vixen Dazzle' Ca̋mēkī Mä̂ Mä̂fér Wiegold. The establishment of Kèr Tstewkov suffered from many setbacks, delays, and obsticles, most notably a group of Kèr Tstewkov which required millitary assistance exterminate before the community could finish being built.

Kèr Tstewkov was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kèr Tstewkov is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Kèr Tstewkov is is constructed arround a semi-circular restrictive paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Kèr Tstewkov's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Kèr Tstewkov has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kèr Tstewkov has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Tstewkov.

Kèr Tstewkov has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Tstewkov has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Tstewkov has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Tstewkov has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Tstewkov's public wards, blessings, and other arcane systems.

Kèr Tstewkov has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Tstewkov has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Tstewkov's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, autumn is recurring in Kèr Tstewkov.

The Blood Bush near Kèr Tstewkov are known to be a mutant strain of the creature.

Kèr Tstewkov's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Abjuration energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4173 m2
    • Cattle and Similar Creatures: 258
    • Poultry: 3099
    • Swine: 206
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 103

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

299 of Kèr Tstewkov's population work within a Foundational Occupation.

693 of Kèr Tstewkov's population do not work in a formal occupation, but do contribute to the local economy. 41 (4%) are noncontributers.

Points of Interest

Kèr Tstewkov is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Kèr Tstewkov sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

POI

History

The the a stattuette of Invocation, an a stattuette imbued with potent amounts of Invocation energies was created near Kèr Tstewkov by in time immemorial, reportedly some time during the late 2nd century.

History